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SMOKE
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Smoke Render

OVERVIEW

Smoke Portrait
SMOKE
Type: Rushdown
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
No Escape 1,1,1,4 High, Mid, Mid, Low
A multi-hitting high into mid attack that is mainly used at close-range and to punish unsafe moves. Although it's -9 on block, it's usually safe due to pushback.
Perfect Pierce F+1,2 High, Mid
An advancing high into mid attack that is +2 on block and is primarily used at close-range for pressure.
Tricky Karambit F+3,2 Low, Overhead
A low into overhead attack that is mostly used at close-range for mix-ups.
Tele-Stab B+2 Overhead
An advancing overhead attack that has incredible range and is useful for mix-ups.
Face Walk F+4 High
An advancing high into mid attack that is +8 on block and is useful for applying pressure from mid-distance.
Special Moves
Shadow Blade DB1 Unblockable
An anti-aerial attack that can be thrown out at times to hit opponents out of the air. It can also be used as a combo ender.
Smoke Bomb DB2 Overhead
An overhead teleport. When enhanced, it grants armor and invisibility.
Vicious Vapors BF3 Mid
A mid attack that travels toward the opponent while evading projectiles. It can be cancelled by inputting B+EX. It's mainly used for pressure and hit confirming attacks.
Smoke-Port DB4 Low
A low teleport. It can be cancelled by inputting F. When enhanced, it can combo into aerial attacks. Cancelling out of Enhanced Smoke-Port grants invisibility.

COMBOS

Midscreen

All of Smoke's combos are usually done by hit confirming attacks into Vicious Vapors (BF3), cancelling out of it by inputting B+EX, then launching the opponent with 3,2. There are a variety of ways to end Smoke's combos, but in general, combos can be ended with a jump attack (U+F+1,1,2).

F+3,2 BF3,B+EX 3,2 FF 3,2 U+F+1,1,2
MEDIUM
347.10

If the opponent is too low to the ground to use a jump attack, an easy way to end combos is to enter F+1,2,1+3 followed by Shadow Blade (DB1). To switch positions with the opponent, combos can be ended with Smoke Bomb (DB2) instead.

For higher damage, combos can be extended with Enhanced Smoke-Port (DB4+EX) which will also switch positions with the opponent. Smoke has very high damaging combos, so a lot of times it can be worth spending the meter. An example of a 1-bar combo is as follows:

F+3,2 BF3,B+EX 3,2 FF 3,2 F+1,2,1+3 DB4+EX 1,1,2
MEDIUM
400.20

Corner

In the corner, Smoke's combos are usually ended with either F+1,2,1+3 into Shadow Blade (DB1) or 1,1,1,4. Although corner combos can be ended with a jump attack, it'll result in Smoke being placed in the corner instead so it usually isn't advised.

F+3,2 BF3,B+EX 3,2 4 F+1,2,1+3 DB1
MEDIUM
328.52
If the opponent is too low to the ground, it can be risky to end corner combos with F+1,2,1+3 because the last part will miss. Using Smoke's 4 after 3,2 will keep the opponent high enough to safely finish the combo.

STRATEGY

Vicious Vapors Cancel Frame Data

The following lists the block advantage for Smoke's Vicious Vapors (BF3) when cancelling out of it after his Basic Attacks.

Vicious Vapors Cancel
1 -7
1,1 -5
1,1,1,4 (3rd Hit) -7
D+1 -12
F+1 -5
F+1,2 -6
F+1,2,2,4 (3rd Hit) -2
F+1,2,2,4 (4th Hit) -6
2 -3
2,1 -10
2,1,2 0
B+2 -3
3 (1st Hit) -5
3 (2nd Hit) -5
D+3 -10
D+3,4 -7
F+3 -4
F+3,2 -5
4 -5
D+4 -6
Negative
Zero
Positive
All

KAMEOS

GAMEPLAY