Menu Close
SHANG TSUNG
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Shang Tsung Render

OVERVIEW

Shang Tsung Portrait
SHANG TSUNG
Type:
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Spurned God 1 High
A high that is +2 on block and is mainly used at close-range for pressure and to punish unsafe moves.
A God's Whimsy F+3 Overhead
Requires Young Form. A 23 frame overhead attack that is safe at -4 on block and can be thrown out occasionally to catch opponents off-guard for blocking low.
Spin Kick F+4,3,4 Mid, Mid, Mid
Requires Young Form. A mid attack that can be hit confirmed into a combo.
Knee Reverser 2,4 High, Low
Requires Old Form. A high into low attack that is +1 on block. It's mainly used at close-range for pressure.
Nerve Endings F+4,1,2 Mid, Mid, High
Requires Old Form. A mid attack that can be hit confirmed into a combo.
Special Moves
Quick Age Morph D+SS
Changes form between Young and Old.
Form Stealer FDB4
Changes form from Shang Tsung to the opponent. When enhanced, Shang Tsung deals increased damage while morphed.
Perfect Form FB4
Changes form from the opponent back to Shang Tsung
Straight Skull DF1 High
Requires Young Form. A high projectile that is used in zoning to keep opponents away. When enhanced, an additional mid projectile is fired.
Double Skull DB1 High, High
Requires Young Form. A series of 2 high projectiles that is used in zoning to keep opponents away. When enhanced, an additional mid projectile is fired.
Triple Skull DBF1 High, High, High
Requires Young Form. A series of 3 high projectiles that is used in zoning to keep opponents away. When enhanced, an additional mid projectile is fired.
Spinning Spikes DF2 Mid, Mid, Mid
Requires Young Form. A multi-hitting mid attack. When enhanced, it grants armor.
Bed Of Spikes DB3 Low
Requires Young Form. A low attack that moves Shang Tsung backwards. When enhanced, it becomes more difficult to punish on block. It can be useful at close-range to create distance from the opponent.
(Air) Down Skull DF1 Mid
Requires Old Form. An aerial mid projectile that is fired downwards and appears beneath the opponent. It can be directed Close, Mid, or Far.
Ground Skull DF1 Mid
Requires Old Form. A mid projectile that appears from the ground. It can be directed Close, Mid, or Far. When enhanced, 3 Ground Skulls appear from the ground that launch for a combo.
Vicinity Slash DF2 Mid
Requires Old Form. A mid attack. When enhanced, it grants armor and becomes unbreakable.
Injection DB3 Mid
Requires Old Form. A mid attack. When enhanced, it becomes unbreakable and increases Shang Tsung's damage while morphed. It's mostly used as a combo ender.

COMBOS

STRATEGY

KAMEOS

GAMEPLAY