Menu Close
REIKO
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Reiko Render

OVERVIEW

Reiko Portrait
REIKO
Type: Balanced
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Devastating Blow 1,2 High, Mid
A high into mid attack that is mainly used at close-range to punish unsafe moves.
Body Bag F+1,2 Mid, Mid
An advancing mid attack that can be hit confirmed into a combo.
Deadly Warfare 2,1 High, Mid
A high into mid attack that is +2 on block and is used at close-range for pressure.
Raid 2,1,4 High, Mid, Low
A high, mid, low attack that pushes the opponent back.
Brutal Backhand B+2 High
A high attack that is +8 on block and is mostly used at close-range for pressure.
Bloody Pitcher F+2 Overhead
An overhead attack that is primarily used at close-range for mix-ups.
Push Kick B+3 Mid
A mid attack with very good range.
Low Takedown B+4 Low
A low attack that is +3 on block and is primarily used at close-range for mix-ups.
Special Moves
Retaliation DB1
A parry that counters high, mid, and overhead attacks. When enhanced, it stuns the opponent after a successful parry allowing for a combo.
Pale Rider BDF1 Throw
A command grab that is used at close-range for mix-ups. It can switch positions with the opponent by holding B. When enhanced, it costs 2 bars of Super Meter and becomes unbreakable.
Assassin Throwing Stars BF2 High
A series of high projectiles that is used in zoning to keep opponents away. When enhanced, additional projectiles are thrown with all of them hitting as mid attacks.
Charging Pain BF3 Low
An advancing low attack that travels across the screen. It can be delayed by holding 3 and cancelled by inputting DD. By holding U or B, it becomes a mid attack that launches for a combo.
Tactical Takedown DB3 Mid
A mid attack that switches positions with the opponent. When enhanced, it grants armor and becomes unbreakable.

COMBOS

STRATEGY

KAMEOS

Tremor
Janet Cage
Darrius

GAMEPLAY