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NITARA
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Nitara Render

OVERVIEW

Nitara Portrait
NITARA
Type: Rushdown
Health: 600
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Never Die 1,2,1,2 High, Mid, Mid, Mid
A high into mid attack that launches for a combo and is mainly used at close-range to punish unsafe moves.
Must Feed 1,2,4 High, Mid, Mid
A high into mid attack that is -3 on block and is mostly used at close-range.
Easy Prey F+1,2 Mid, Overhead
A fast 11 frame mid into overhead attack.
Lunging Leech B+2 Overhead
An advancing aerial overhead attack that goes over certain moves and is cancelable into (Air) Special Moves.
Special Moves
Bad Blood BF1 High
A high attack. It deals damage over time when Blood Sacrifice is active. When enhanced, it grants armor and becomes unbreakable.
Quick Taste BF2 High
An advancing high attack. When enhanced, it launches for a combo. It heals Nitara when Blood Sacrifice is active. It can be used to punish unsafe moves from a distance or thrown out occasionally as a surprise attack.
Leap Of Faith DB2 Unblockable
A fast anti-aerial attack that propels Nitara into the air.
Bloody Bolt BF3 Mid
A mid projectile that is only performable when Blood Sacrifice is active. It can be directed Close, Mid, or Far.
(Air) Dark Plunge DB4 Mid
An aerial attack. When enhanced, it launches for a combo. While it's unsafe at -26 on block, it can be difficult to punish on whiff due to its quick recovery. It can be useful for approaching opponents from the air.
Blood Sacrifice DF4
Changes the properties of certain Special Moves. When enhanced, it heals Nitara when near the opponent.
(Air) Dash
An aerial attack that propels Nitara in any direction. It costs 1 bar of Super Meter for consecutive Air Dashes. It's the most important move in Nitara's moveset as it gives her extremely powerful mobility.

COMBOS

STRATEGY

(Air) Dash Frame Data

The following lists the block advantage for Nitara's (Air) Dash Downward (D+SS) when done after certain Basic Attacks.

(Air) Dash Downward
2,2,1 -10
B+2 +8
3 +5
F+4 +8 | +11
Negative
Zero
Positive
All
The block advantage after F+4 into (Air) Dash Downward is greater the farther away it is blocked.

KAMEOS

Khameleon
Kung Lao

GAMEPLAY