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MILEENA
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Mileena Render

OVERVIEW

Mileena Portrait
MILEENA
Type:
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Ambitious Strikes 1,2 High, Overhead, Mid
A high into overhead attack that is mainly used at close-range and to punish unsafe moves.
Karrion Kuts F+1,4,4 Mid, Mid, Mid, Low
A multi-hitting mid attack ending in a low that is safe on block and is mostly used at close-range.
Bloody Fusion F+2,4,2 High, Low, Mid
An advancing high, low, mid attack that is +2 on block and is useful for applying pressure from mid-distance.
Cartheel F+4 Overhead, Overhead
A safe overhead attack that is mostly used for mix-ups at close-range.
Special Moves
Straight Sai BF1 High
A high projectile. When enhanced, it destroys the opponent's projectiles. It's usually used for zoning from mid-distance.
Teleport Down DB2 Mid
A downwards teleport. When enhanced, it grants armor.
Teleport Up DF2 High
An upwards teleport. When enhanced, it launches for a combo.
Low Sai BF3 Low
A low projectile that is usually used for zoning from mid-distance.
Roll BD4 Mid
A fast, advancing mid attack that travels across the screen and launches for a combo. When enhanced, it becomes unbreakable. It can be used to punish unsafe moves from a distance or thrown out occasionally as a surprise attack.
(Air) Ball DB4 Mid
An aerial attack that launches for a combo. When enhanced, it tracks the opponent and is cancelable into other (Air) Special Moves. It can be delayed by holding 4 or cancelled by inputting DD.

COMBOS

STRATEGY

KAMEOS

GAMEPLAY